home *** CD-ROM | disk | FTP | other *** search
/ Programming a Multiplayer FPS in DirectX / Programming a Multiplayer FPS in DirectX (Companion CD).iso / DirectX / dxsdk_oct2004.exe / dxsdk.exe / Documentation / DirectX9 / directplay.chm / art / blockdiag_pixelshader_alu.gif < prev    next >
Graphics Interchange Format  |  2004-09-27  |  16.4 KB  |  375x484  |  8-bit (239 colors)
   ocr: Input Register(s) RGBA RGBA (R,G,B,A) (R,G,B,A) Component Copy (R,G,B). (A) Modify Modily Data Data Execute Execute Instruction Instruction Vector Alpha Pipe Pipe Modify Modify Result Result Masking (R,G,B,A) Output RI - G BA Register